
This time around, its Tactics Ogre, released originally in Japan in 1995, whose re-imagining is getting the old team back together. Rune Fencers and Valkyries can learn conserve MP to handle their mana problems.Like Final Fantasy Tactics: The War of the Lions before it, one of the most beloved of tactical RPGs in Square-Enix’s back catalog is seeing a PSP remake near 10 years after its initial release. MP problems, look into a skill called Meditate and try to get that skill as high as possible. They make excellent support units, very versatile and can eventually be one of the strongest generic caster in the game.Įdit. Rune Fencers/Valkyries might be a good alternative. Having 2 Shields or 1 shield+lobber+1.ġ or 2 knights should be enough. Some Knight strategies include the naked Knight who uses the defense skill that I can't remember the name of at the moment. Gildas will always be faster than Mirdyn if they have the same gear and actions because Gildas has lower natural RT. Movement add to it.Īn archer that moves to high ground and fires a shot will take longer for his turn to come again than the archer who stood still and fired.Ī Knight with nothing but a shield will be faster than one decked out in armor and weapons but if the armoured Knight stands still and other walks up to an enemy and uses a shield bash the gap is a lot closer.Ĭanopus isn't a slow character, Varian classes aren't slow either but Varian has the highest RT+ per step so if you fly him 7 tiles in then have him use his finisher, expect him to get swarmed. RT is the state that determines turn speeds.Įquipment adds to it. Eightandh 4 Knights is sadly not a very good strategy.
